Two movies into his feature filmmaking career, Joseph Kosinski has yet to establish a signature visual style or set of themes, but between TRON: Legacy and now Oblivion, he has provided us with a pretty good idea of what his dream house would look like. Trained as an architect before moving over into movies, Kosinski lavishes attention on the designs of his various worlds and has an obvious affection for structures that sport clean, sharp lines, have lots of open space (with plenty of glass windows) and are bathed in a harsh white light -- think Bauhaus meets a Williamsburg rave. Actually, your best reference point is probably the hotel room from the end of 2001: A Space Odyssey, a movie that's stylistic impact on Oblivion is profound and all-encompassing. It takes brass balls to ape the various environments and props from Stanley Kubrick's seminal science-fiction favorite and act like it ain't no thang, but Kosinski goes about his extended homage with an obvious confidence that stems from his design background. And the results are there on screen: Oblivion looks fantastic, immersing audiences to a distant, post-apocalyptic future that's more authentic than most movies of its type. I like to imagine that Kosinski had his own Monolith positioned just next to the camera throughout the shoot, which he could occasionally reach over and touch for inspiration.