Next thing, we see Saul driving Walter out to the laser tag emporium -- sorry, that's "Lazer Base" -- though Walt keeps telling him he's wasting his time and Walt's going in on the car wash. They get out of the car and walk into the closed, for-sale building. Saul lets the both of them in, and as they cross the threshold, we see Victor's car creep into the parking lot behind them. What a pest. I bet he has no friends.
Inside, Saul turns the lights on, and since all the tables and game apparatuses are covered in plastic, the room takes on a Blade-Runner kind of futuristic feel. Or sitting shiva at the Super Mario Brothers' house. Saul gives the guided tour until they're about halfway through the floor, at which point Walt testily tells him he can cut it out now. "We're good." Saul takes issue with Walt's terminology, though I guess his point was that they're no longer within range of any listening devices. Unless Mike put one in Saul's bluetooth, which ... hey, why didn't Mike just put one in Saul's bluetooth? Anyway, Saul vents about how incredibly not "good" this whole thing is, with the sneaking and the getting threatened and all. "Over and above," he repeats. He is SERIOUSLY going to consider upping his rate if he manages to survive this. He turns to his left and points, "And that goes double for you, hip-hop." And he's pointing at JESSE! Jesse, who's not on the run in Virginia at all! Oh, they've all got a plan, this is excellent. They...do have a plan, right? Saul says they won't have long before Mike realizes he's been sent to a dead end, so they better figure out something. He leaves Walt and Jesse to conspire, while he goes and plays Tetris.