Cut to Snidely's study, where the smug yet invisible prick enters to uncloak and clomp over to his mirror. His left hand sports a bloody gash from smashing the vial in the previous scene. Snidely whips the arras to one side to find his doppelganger lewdly lapping at the blood from the corresponding wound in his right hand. As the Snidelys engage in another monologue-turned-colloquy in which we learn the Dolt's potion "most certainly would have worked," they yank shards of glass from their palms. Scratch that. Our Snidely delicately plucks the glass from his wound. Bizarro Snidely pushes the glass deeper into his before dragging it upwards and eventually pulling it out with a look of masochistic ecstasy on his face. Bizarro Snidely is both far more disgusting and far more interesting than his real-world counterpart. Go figure. The Snidelys place their injured palms up to the glass to toss a little Whitelightery tingly touch at each other. The gashes vanish, but not before Bizarro Snidely takes an inappropriate amount of carnal pleasure from the procedure. Ew! Also: Ha! Why couldn't we have had this Snidely for the last six months? Anyway, the Snidelys politely thank each other before discussing their dastardly plan, which involves forcing the boys to use the Snidelys' screwed-with Power of Three spell. This will somehow "get them out of the way," allowing the Snidelys access to their respective worlds' Psychos. The Psycho, it would seem, is as powerful in The Bizarro World as he is in ours, only there he's a threat because he's certain to turn good. Get it? Well, if you don't, don't worry. You know they're going to explain it another eighty times before the hour's over, anyway.













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