In the van, Echo's babbling about the guy being "all thumbs," and that takes me to a place I really don't want to go, so let's move on to where she says he's old now, and this wakes Boyd up to the fact that the guy must be the one who kidnapped the real Eleanor (or whoever) -- he was never found. Echo, still distraught, says that he called himself a ghost, but he was heavy, "the weight of him -- ghosts aren't heavy." Dios mio. Echo calms down and tells Boyd what's going to happen -- the Ghost will wait until his cronies are dividing up the money, counting it and checking it for bugs or tracing equipment, and when their attention is focused elsewhere, he'll get rid of them, which will free him up to do unspeakable things to the girl, and they have six hours (not sure how she knows that exactly, but she's the boss until her imprint is wiped, I guess). Boyd notes that there are still a lot of places they could be, but Echo has a revelation -- only one of the kidnappers wore a mask, which must mean that the girl knows him, so if they can figure out who it is and track him down, they'll get to the Ghost. Just then, however, they get back to the Dollhouse, and Echo tells a waiting nurse that they need to do her treatment immediately so she can get back. Again, I'm wondering what they tell her the treatment is for that she thinks it couldn't wait until the situation is resolved. Does she think negotiators have to have a B-12 shot every day to be at the top of their game? Anyway, Boyd clearly has misgivings about erasing Echo's mind with the girl still out there, and even though Laurence tries to dissuade him, saying it's protocol to wipe the Active's mind immediately after handler intervention to be sure the Dollhouse wasn't exposed, Boyd declares his intention to talk to Adelle...












