Jonathan clicks his stopwatch and the kids get busy. Before long, Jonathan turns on the water, and it starts gushing from the pipes that kids are trying to assemble. This is going to get really muddy. Not much to recap here, except a bunch of kids assembling pipe. In a weirdly edited interview, Mike says in past tense that Blue was expected to have an advantage with the older kids, but he is confident -- present tense -- that Red will do well. Except Greg interviews that he and Blaine have both worked with PVC, and he has experience routing a sprinkler system, so that seems like a pretty clear edge for Greg's team. Where is Greg getting all these different kinds of experiences, anyway? I'm hoping a week will come when the town has to deal with a band of ornery goat rustlers. "I've been in a couple of posses, and I know how to tie a noose," Greg will mildly inform us. Guylan (11, Red, from Massachusetts) interviews about his idea for division of labor. We see kids using hay bales to prop up pipes that have to span long distances between structures. Laurel gives another interview -- in another location -- about how much it will suck to lose twice. It certainly will. Yellow's secret weapon seems to be Zach, who's dashing all up and down the line fixing leaks. Thirty minutes in, Blue and Red have both reached their walls. Blue is the first to figure out which pipe will work for them, by the simple expedient of having Blaine blow into various input pipes until Greg hears the wind coming through the output pipe. Blue never looks back, and their water wheel turns first. Your new Upper Class, and they're damn happy about it.
There are less than twenty minutes left when Red finishes as well. Demoted to Merchant Class. Green, meanwhile, is coming apart in more ways than one. Whereas the Blue team constructed an irrigation system that was elegant and efficient, Green's strategy seems to be to try and attach whatever component they grab next, regardless of its shape, length, or angle, resulting in a haphazard assembly that looks like a vodka-fueled collaboration between Rube Goldberg and M.C. Escher. Yellow finishes with less than five minutes to spare, and Green stands and watches them sadly, until someone reminds them that the town's reward is still up for grabs. But even with the other teams cheering them on, they only have one minute left by the time Sophia is standing on the step behind their water wheel, waiting to make the final connection. "Come on, guys, we wanna get that prize!" shrieks an unknown girl on the Red team. And -- commercials.
There are only twenty seconds left when we come back. Green is still twirling pipes around every which way. The screaming Red girl screams her scream again. Either that was repeated footage, or she is mute now. Jonathan's countdown of the last five seconds is dramatically slowed by the editors, but it's not enough. When he reaches zero, Sophia is desperately trying to complete an open connection by wrapping her hands around it in place of the joint connector she needs there. Which works about as well as you'd expect. And that green water wheel? Doesn't turn one degree. No reward for you!