Credits. Hi, Billy! Billy's cool, it turns out.
It's still Day 34 at Aitutonga. The big tribe flag is waving. As the EEFPs talked about this week, everyone just sort of wrote their names on the flag, except Jonathan, who included his wife's and kids' initials, and Adam, who wrote "ADAM GENTRY" in big block letters like he was writing it on the cubbyhole where they keep his enrichment exercises. Yul and Ozzy are strolling through the woods. They are bringing home the treemail, it turns out. The treemail includes a bucket of mud along with the usual bad poem. "Shirts will not be allowed," it says, which of course makes Parvati very happy. It also implies that the reward for victory will be some kind of lush vacation experience, which makes sense at this stage. Sundra also reacts with great excitement over the promise of mud, and I don't really know why this makes Sundra happy. Yul interviews that it might be "the naked mudwrestling competition." Okay, now I know why it makes Sundra happy. Adam tells Parvati that the two of them "need to pull out this victory." Parvati agrees, in an interview, saying that if they don't win, Adam will go to Exile.
Jeff welcomes the remaining six to the challenge clearing, which consists of a minor-league obstacle course (just a few things to climb over and duck under) and a giant pit of mud. I never know what they make mud from in these situations, and I always sense that I don't want to know. Jeff explains that, in this challenge, you dive into the mud pit and cover your body with mud. Then you race back through the course and scrape the mud into a bucket. You can't carry it in your hands or your arms -- it has to be on your body. Whoever has the most mud after ten minutes is the winner. The reward is a "luxury spa reward": massage, pool, laundry, bed for overnight, and lots of food and booze. The winner will also send someone to Exile Island, but the winner will not choose anyone to go along with him or her on the reward. Instead, the second-place and third-place finishers will get to go. I suspect that's designed to make this stage of the game a little less predictable, which is probably smart. In other words, rather than allowing the split to be engineered by the winner, let the split be determined by individual performances.