Over at Koror, there is a fascinating little piece of footage as a rather audacious shark very nearly beaches itself, flapping around in the very shallow water before vanishing again, all, "La la la, don't mind me, I'm not here, you didn't seeeee me." Tom is lying in the hammock this morning, and he looks rather worn out. He tells us that his grumpiness is a result of not getting any sleep because he was up all night looking after the fire. Furthermore, he didn't enjoy the fact that, when he was poking the coals, he had to keep crawling over Willard, who was -- you got it -- sleeping in the hammock and not, as it turns out, tending the fire. An unflattering shot of Willard yawning is inserted for emphasis. Willard yawns. He is lazy. Do you get it? Tom says that there were a lot of "hints" provided to Willard about his helping with the fire, but he didn't seem to take them. In a line I think is pretty funny, Tom says that Willard is either intentionally making Tom exhausted by making him stay up all night, or he just doesn't feel like doing his share unless someone absolutely forces the issue. I like the idea of Willard plotting to destroy Tom through strategic lethargy. I wish I thought he had it in him. Gregg and Tom then have a fireside chat in which Tom points out that while Willard may not be able to do as much because of his age, it's not like he couldn't come over and put a damn log on the fire from time to time. Gregg is in agreement. Moreover, he comments, "The longer you keep him around, the more likely he is to screw you." Yeah! That crafty...Willard. They agree it's "discouraging," and Tom adds that in the real world, he'd probably "unload on" someone who wasn't pitching in to this degree. Gregg interviews that the endless string of immunity challenges has kept Willard from needing to worry about votes, and has essentially given him a "free ride." In Gregg's mind, Willard has "been able to play this game a lot longer than he should." Take that, Grandpa!
We now swoop over the ridiculously blue water of a challenge beach and a couple of floating platforms. Jeff gathers the group out on the platforms and asks them if they're ready for the challenge. Having no choice, they say they are, so that Jeff doesn't hurt them. Jeff says that both tribes will race to "a Japanese shipwreck." They'll retrieve sake bottles that are tied down at the bottom. The way you do this is that somebody sits on a skiff and the rest of the team uses pulleys to move the person out to a buoy. Under the buoy is where the bottles are. The person arrives at the buoy, dives, gets a bottle, and comes back up, and then the tribe pulls the person back. First tribe to get six bottles will win reward. And what is the reward? Well, the reward is getting to eat a little bit later. The bad news is that you'll eat at tribal council, because tonight, both teams have to go, and each team has to vote someone off. The reward (thus far) is only that the team that wins will get to watch the other team's tribal council, so you (1) eat; and (2) see what the dynamics of the other tribe are like. Which...I mean, I suppose that could be useful, strategically, but not very. I always think obtaining information is highly overrated, and I'd think a smart team could keep from telling you very much that would be useful to you. Ha ha ha! "Smart team." No, seriously.









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