The game itself doesn't change, you haven't changed the facts; the information is no less perfect, because intention is always about guessing what's going on in somebody else's head. The image itself won't really change, because you were already working with the image itself, you made the changes knowing you were excusing behavior in pursuit of the good. The changes, if they exist, can't be adjudicated and it won't have repercussions in the real world, in the financial or legal world, in the court of opinion. But you'll know. And that, the knowing, accumulates.
EFFECT & CAUSE
Ira is none too happy to see hottie Dr. Farland in the flesh, at the hotel, stopping by for a coincidental lunch with Celeste just in time to have a secret conversation with Ira. He jerks her out into the hallway for another time-warping conversation about our act two evidence. She grins, kind of sleazy, and swears there's nothing crazy going on; by the end of the conversation she's managed to quote our next bit of the deposition from memory.
Question: "If there's nothing wrong with your device, Doctor, how did it malfunction?"
Farland: "It didn't malfunction. Even the best SCSs are prone to lead migration."
The things that attach the thing to your thing can sometimes wiggle about, causing infection, which -- Farland maintains -- is where Maggie's spinal damage came from. Turns out he prescribed hydromorphone for post-surgery, but Maggie kept using them long after. Celeste's next move: Asserting that Maggie's self-medication long after she should have meant she missed the signs of the infection, and didn't seek further treatment. L/G and Maggie are grossed out by that one, but I don't know that we ever get anything conclusive one way or the other.
<>Will & Alicia: "Why not blame the victim for having pain in the first place? The device malfunctioned, the pain returned. Only then did Maggie take the painkillers. Celeste reverses it so she can make it seem like the painkillers caused the problem."