The men are still trying to sell things, but kind of half-heartedly at this point. An Italian gentleman walks up and inspects the items on the table. Anderson voice-overs that the players don't know it, but they are about to get a test. Mr. Italy lays his book down on the table as he examines the wares. When he picks it up to leave, some money falls out and lands on the table. The men immediately notice, and Al picks it up and starts running after the guy to give him his money back. Bill seemed to have seen it right away but then didn't say anything. When Al returns, Bill still doesn't say anything. Bribs tells Al that it was the right thing to do, and Al agrees. I wish they had told us how much money it was. If it were only a few thousand lire, it wouldn't have been that tempting to keep it. If it was like 200,000 lire, the temptation might have been stronger. Regardless, Al and Bribs didn't even hesitate or debate about returning it. Al says that the book the guy had was Romeo & Juliet. In an interview, Bribs says that the book was a clue that referred to the earlier Think or Swim game.
Bill announces that they have fifteen minutes left. Bribs starts yelling in Italian that someone could buy everything they have for sale for 120,000 lire. No one takes him up on the offer, and the market closes. Anderson walks up. Al jokes that he was just getting the hang of it. Anderson counts the money and comes up with 96,000 lire, so they didn't earn anything for the pot. Anderson says that there was a morality test, and that since they returned that guy's money, they earned $10,000 for the pot. The total is now $386,000. Another thing that annoys me about Al (and I realize the list is getting long): he wears his sunglasses down far on his nose and then peers over the top, like, either wear them or don't wear them, but the peering is annoying. In an interview, Al says that he thinks the most potential for sabotage came in the buying part of the game, because he didn't think the men had a chance to sell any of that junk. In an interview, Bill says that he couldn't have sold some of those items to his mother, and she loves a bargain. Up top, Dorothy and Heather discuss their options. Heather thinks that the key is to get someone to fumble on the quiz. Dorothy asks who Heather wants to knock out first, but before we can hear the answer, we go to commercial.
The players are now in Santo Stefano, which Anderson tells us is "a small hilltop village with maze-like streets, alleys, and tunnels." This will be the location of the next game. The players gather atop a seventeenth-century lookout tower on the highest point of the town. Anderson tells them that the game is worth $50,000, and that it's kind of like hide-and-seek. Actually, it's more like Ghosts in the Graveyard, but who am I to quibble over childhood game metaphors? One player tries to avoid capture by the others, and is called the Evader. Another player, known as the Tracker, must hunt down the Evader. Nine Mole thumbprints on green paper have been planted throughout the town. An overhead map shows us where the thumbprints are planted. If the Evader retrieves five thumbprints in less than thirty minutes, the group gets no money, and the Evader gets an exemption. If the Tracker catches the Evader first, the group earns $50,000. Three lookouts will be posted in the tower to help the Tracker find the Evader. The Tracker captures the Evader by ripping a green flag from his or her backpack.