After the break, the Good Guys get their cardboard check. The laryngitical Johnny Bananas is psyched to have won "ten thousand Gs." I love Johnny Bananas, but the English language is not a huge fan.
Inferno deliberations. The Good Guys conduct themselves in a chill manner, disagreeing, but civilly. Ace interviews that the girls want to pick people they can beat, which he thinks is lame because it means they're playing for themselves and not the team. I kind of don't follow the logic, and I also kind of don't think it matters what Ace thinks, because I like Ace, I could listen to him talk all day, I wish he'd get a gig reading books on tape so I could iTunes the hell out of them for car trips, he seems like a sweet dude and I don't think he takes these things with the right amount of seriousness -- but based on past performance, he is not long for this Inferno world, so if anyone's strategy isn't so great, it's... his, no?
Anyway. The BAs argue pissily as usual. Finally it's decision time: the BAs send Susie, who takes it as a compliment; the GGs elect Jenn, and she's fine with it too. JT, or TJ, or BJ, or whatever his name is explains the rules again about the Life Shield -- now with a moisture-wicking core! (it sounds like a kind of feminine hygiene product, I'm sorry) -- as Cara interviews that she will want to leave if Susie loses and has to go. Susie has "had it with being bullied" and is going to "stand up for what I believe in." Again with the hero's-journey rhetoric, blech.
Next time: it's a heights challenge. Lots of bleeping. Fight on the BA bus. The usz.