MONDO EXTRAS

"The Word 'Coma' Bugs The Hell Out Of Me"

by Couch Baron January 17, 2007 10:00 PM
Veronica Mars

CB: So just to clarify, the person who gets credit for writing the episode is starting out with the act structure and everything in place -- he or she is basically just writing the dialogue.

RT: Yeah. And I'm sorry, I even skipped a huge step in there. When we break it in the room, we've got all these dry-erase boards set up, and we have every scene written up on the board and color-coded according to what subplot it's tied to, so you can see the whole episode up on a board. The writer actually initially does an outline that takes a couple of days, and I would say we do remarkably detailed outlines. When I was at Dawson's Creek, our outlines would be roughly eight pages. Here, they're frequently twenty-five. At Dawson's Creek, there would be thirty-five to forty scenes, and here, we typically have sixty. Generally, WB shows, they're just very talky, but with us, there are all these little beats, like Veronica placing a camera in a cubby. That's partly a function of the genre, and partly a pace thing -- I like short scenes. I'm not crazy about three-and-a-half-page talky scenes. So we get the outline approved by the studio and network, and then the writer goes off for two weeks to write the script. As I said, the outline is an incredibly detailed document, and it's really important to me, even though it's my least favorite part of the process in that it's so taxing on my brain. It's easier for me to polish a script than to break a story any day. Any day. That would change if I were doing Freaks And Geeks or Dawson's Creek; detective shows are like great big jigsaw puzzles -- they're tough as opposed to coming-of-age stories, which can be done well or badly, but are consistently easy to break. So then it's the production stage, and you're familiar with the industry -- it's like, now we're on goldenrod pages. There are so many notes that come in. The director will have a series of notes that you'll implement in the script, and then locations won't work out, so you'll have to move scenes to different places and adjust the dialogue accordingly. It's almost a neverending process, and the script doesn't really feel done until you've shot the last day. There are always tweaks coming in.

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